Automatically ending a process in Linux

I have a Python script that I want to run from one console, and sometimes I want to be able to kill it from another console login (via SSH or direct to the console). To do this easily I simply wrote a bash script that uses grep and awk and then passes the results to a ‘sudo kill’ command like this:

sudo kill $(ps aux | grep 'sudo python' | awk -v i=1 -v j=2 'FNR == i {print $j}')
sudo kill $(ps aux | grep 'python' | awk -v i=1 -v j=2 'FNR == i {print $j}')
cp /var/log/security_camera.log ./

However, if you have a particularly stubborn script, you may need to use the KILL signal. To do that just specify the KILL signal like this:

sudo kill -s KILL $(ps aux | grep 'sudo python' | awk -v i=1 -v j=2 'FNR == i {print $j}')
sudo kill -s KILL $(ps aux | grep 'python' | awk -v i=1 -v j=2 'FNR == i {print $j}')
cp /var/log/security_camera.log ./

Only use the latter if you absolutely have to. There are actually a lot of signals in between the default SIGTERM signal. See:

man kill

to see the system documentation on which signals you should use when. Or just Google it. 🙂

As with most things in Linux, this is only one way to do things. But it works great for me.

This post was inspired by this Linux comic I saw on Google+ ✌  The code is all written by Leland Green (me). I take absolutely no responsibility with what you’re about to do with it! 

Jasper on Raspberry Pi Running Raspbian Jessie

This will get Jasper running on your Pi. This method really works! I’ve tested this and got it going on an RPi 2 running Raspbian Jessie.

The second script* prompts you for essential information and then it’s up to you to configure and use it.

All you need to do is download the two .sh files from my new project here:

See the repository for much more info Please report any errors that you may find there.


*Technically it runs a Python script that prompts you for the info… but it appears as though it happens as described above. It’s all smoke and mirrors anyway, right? So everyone expects a little magic now & then.🙂

Book Review – The Art of Unit Testing: with examples in C#

The Art of Unit Testing: with examples in C# 2nd Edition by Roy Osherove

When I was a young programmer, I remember a job interview where I expressed my belief that coding was a form of art to a potential employer. The job was for an entry level position working with the RPG language on IBM systems. I knew very little about RPG at the time, but I was confident I could learn. I did not get the job and looking back, it’s clear to me that immaturity and lack of experience where the main reasons. Even still, the exchange about art stands out in my mind and I often wonder how that affected the outcome.

Some years later, I discussed this interview with a respected associate. He explained to me that managers and especially those above them usually see software development as a complex machine with many moving parts. In order for this machine to function efficiently, each cog and gear must be predicable, measurable and reliable. There is sometimes very little appreciation for art in this point of view and in many ways I agree. Much of software development is about the pursuit of correctness and certainty, the elimination of risk and the maximization of value. Despite this, I still believe that art must play an essential role in any venture for it to be truly worthwhile when all the amounts and values are finally summed. The Art of Unit Testing delivers the best of both worlds in a way that is direct, practical and immediately applicable.

I was first introduced to Roy Osherove’s work indirectly through the MVVM design pattern. I was researching it for a WPF project when I realized that it would be a great chance to learn about unit testing. I google’d the topic and discovered After watching all of the videos, which were excellent, I gave the usual sales pitch to management and then opened up the beautiful can of worms that is legacy code. In the end, the decision to include unit tests in the project impacted the schedule significantly for the worse. I had to rewrite perhaps a third of the codebase and abandoned the idea of unit tests for the rest. The code was still buggy and when I joined another team a few months later, the existing unit tests were forgotten. Based on this, it would be easy to conclude that unit testing failed to produce value.

A year or so later, I decided to try TDD on a small project and picked up The Art of Unit Testing to give myself a jump-start. Although not specifically about TDD, this book is regarded as one of the best on the subject of unit testing in general, and having read it twice now, I have no reason to disagree. Unfortunately, I was not prepared for the system shock that exposure to the TDD worldview can produce. On one hand, the TDD code that I wrote was perhaps some of the best code I’ve ever written. On the other hand, the project went so far behind schedule as I adjusted that it was put on hold indefinitely. Based  on this, it would be easy to conclude that TDD specifically and unit testing in general failed to produce value.

Just last year, I was assigned a high risk, high profile project with a critical dependency on another sizable and legacy component. The main project required several complex changes to the legacy component and these assignments were given to developers who did not practice unit testing. The result was an extremely buggy and unreliable system and we wasted at least a month tracking down issues and troubleshooting them. Eventually, I realized that it would be better to rewrite it from the ground up and so I did–with a testable design and about 90% code coverage. I was able to do this in a reasonable time frame and the component has been rock solid ever since. No issues at all were found in QA and none have been found in production. Based on this it would be easy to conclude that unit testing successfully produced value and I would agree. It allowed us to complete the high risk, high profile project with a high degree of certainty about the correctness of the final behavior without negatively impacting the schedule. It was in fact the lack of unit tests and unknown code quality that posed the greatest risk to the project schedule.

It is important to realize that the last success would not have been possible without the first two failures. What you will gain from The Art of Unit Testing and pursuit of the discipline in general is not a magical power-up for your next project, but the skills you need to become a stronger developer in the long term. You’ll learn the basics of writing unit tests, you’ll survey the commonly used tools and you’ll be exposed to the concepts required to write readable, high quality, maintainable tests from the perspective of a veteran in the field. The transition to becoming proficient in this discipline won’t take place overnight, but The Art of Unit Testing will help make this worthwhile journey faster and less painful.

Bash By Example

If you’d like to learn Bash programming, there are few resources better than the IBM DeveloperWorks site. They have an awesome series of tutorials here:

Bash By Example:

Part 1:
Part 2:
Part 3:

See Also:

GNU’s bash home page

Parallel Processing In Python the Easy Way!

The technical term for what we’re discussing today is Decorated Concurrency. Don’t let this scare you! 😇 It’s just a fancy (and concise) way of saying that, “We have a simple way to do parallel processing.”

Parallel processing, in turn, means that we can start multiple threads, as needed, in our program such that everything runs faster. Behind-the-scenes, on modern processors that have multiple cores, Python can run different processes on different cores. This lets a developer decide which processes will run the fastest because they have their own core. Or, at a higher level, which functions/methods are candidates for running on multiple cores.

I’ve known about parallel processing in Python for some time but it has always required making special function calls. No big deal – especially since you have to write the code to be multithreaded in the first place – but it would be nice if it was all a bit easier, right?!? Well now it is!!! 😎

The Deco (deco) project allows you to easily create code that takes advantage of parallel processing in Python. You simply do it with decorators!

If you’re new to programming, a decorator is just something that you place in your code next to a function/method/class, etc. definition. For example, the Deco project uses




tags. In Python you apply a decorator immediately before a function/method, etc. You can see some examples in the file (that is shown to you by default) in this project: (same link as above)

I expect you will be able to see some examples and some of my code very soon, as well. 😇


Bonus Linux tip: 

How to Isolate a CPU (core) and dedicate it to a specific task

To run a task on core 3 of a Raspberry Pi, or other Debian-based distro, including Ubuntu, simply add:


to the end of /boot/cmdline.txt. (There can be only one line in this file.)

And then run:

taskset -c 3 <your task here>

BTW, if you get a chance, please check out my new blog!
And if you like it, will you please share it around? 😎👍

The Art of Electronics / Learning the Art of Electronics

I have recently become the proud owner of two books, Learning the Art of Electronics (3rd Edition, Hayes/Horowitz) and The Art of Electronics (3rd Edition, Horowitz/Hill) I still love a paper book for some things, and both of these are books I’d recommend that you purchase the paper version so you can lay them open beside your projects as you work on them.

Both are excellent and I have learned a lot from them, even though I’ve barely scratched the surface. They are some 2400 pages, combined, and these are textbook-size pages. Very densely packed with information, which I want to retain. So I’m taking my time!

I think it will help us all if I can create an in-depth review, as I go. For one thing, it will help me.

An exciting quote* for today from appendix G “Where Do I Go to Buy Electronic Goodies?”:

Manufacturers Direct: Many semiconductor manufacturers (Analog Devices, TI, Maxim,…) Will not only send free samples with the slightest provocation, they will also sell in small quantities via credit card; check out Many-Circuits for RF components, and Coilcraft for inductors, transformers, and RF filters.
(*My emphasis.)

Indeed, there are too many providers and tools listed for me to include them all here. A few that sound especially interesting are and You give them a part number and it searches dozens of distributors, returning (“sometimes unreliable”) information on availability and pricing.

A sneak peek of some things I intend to talk about, and some very useful shortcuts for you in the meantime!

Scan of "Learningi the Art of Electronics" pg. 14

Learning the Art of Electronics pg. 14

Scan of "Learningi the Art of Electronics" pg. 15

Learning the Art of Electronics pg. 15



Pip Boy 3000 Build Log

As I posted on my blog yesterday, my brother Noel contacted me and asked me if I would help him build a fully-functional Pip Boy 3000! I’m totally psyched to do this.


Adafruit has a very detailed build here, and that links to the “pypboy” software here:

Update 2016.05.20: I have found there are two “main” versions of this project floating around the web. The second one being here: I call this the “second” because it appears to have more enhancements. (And, more importantly, because I presume Adafruit linked to the original – this may be incorrect!)

Important Note: Be warned that if you use the Adafruit feature to “add all to cart” you will get a different type of knob than the project expects! I got a full-blown rotary encoder, which is a much better option is and just the “rotor-switch” (or “multi-switch) type of knob that the script now expects. (I’m working on this.)

Repository for this project: (Update 2016.05.22) I found that I can easily import the “grieve” repository into GitHub. All I did was import the project and GitHub even preserved the complete history of the project! Apparently GitHub can import from any URL, as long as it contains a Git repository. Good to know! 😎👍

So this project now has a repository located here:

Update 2015.05.29 – I’ve decided to backtrack slightly. I thought that the grieve repository was newer, but I’ve found this is incorrect. The sabas1080 repository actually has the most recent commits. Not only that, there are no less than 15 forks on Github. So I am spending a little time reviewing all of these to get the most complete implementation. I will then fork that project (fork/clone). I hope to make some updates to this, too. The software appears to be well-written, but without all hardware connected, it does not function properly. At this point, I think the only “problems” may be the missing hardware. At least I want to get it connected before I start trying to “fix” anything.

Enough of that, now back to some plans…. 😇


Pip Boy 3000 from Fallout 3

Pip Boy 3000 from Fallout 3 and Fallout New Vegas

I have seen some builds on other sites as well. However, I have not seen a build like I plan to do! I am quite knowledgeable in Python and becoming so about the Raspberry Pi (RPi).

Since this is our hackerspace and we like to feature actual builds, I will not post details about future plans here, but rather keep this post strictly fact-based. (I always have loved a strong dose of nonfiction along with my sci-fi and fantasy desserts!)

For now, all I’ll say is this is the goal. And you can even click-through to read all about the Pip Boy 3000 on the Fallout Wiki! 😎

So far I have all of the electronics (assuming this touchscreen is big enough!) and the 3D print is scheduled to arrive Thursday, 2016.05.19! So I hope you’ll stay tuned! 

Update 2015-05-20: 3D print has arrived! This thing is awesome. Check this out:

2016.05.23: I found the py-gaugette works well almost as-is for a rotary encoder. If you want to use a rotary encoder, I found that it works well. There is another library by Bob Rathbone that is much more compact, but I found that it expected different GPIO connections than my rotary encoder has.

However… (and I apologize if you are subscribed to this post today… I’ll try to limit future updates), we have decided to go back to a rotary switch. This is actually what the script expects. After this part arrives and I get it wired-up, I’ll post some details about it, and of course a schematic when everything is finished.

2016.05.24: The rotary knob arrives today so I hope to get that soldered in place. It would be nice to complete enough of it that I could run my first test today. This may be a little optimistic, but we’ll see.

Meanwhile, I’ve already started the soldering job so I can share a photo of that progress, at least!

Several electronics parts soldered together

Soldering progress so far, along with a printout of the “schematic” from Adafruit.

Update 2016.06.25: LED Buttons!

I wanted to make the buttons function like they do in the game. However, after calls to both Mouser and Digikey, I found that there is no such thing “illuminated button” of any type that will fit inside the holes in this Pip Boy. (Drilling them larger is not an option because the 3D print contains a “lip” or flange that wraps around each LED.)

So, I had the idea to make my own using only an LED and a button. I would simply superglue the LED on top of the button and wire everything up through perfboard supporting them. Simple, right? Well,  it turns out to be much simpler in concept than in practice.

First of all the holes in the perfboard did not line up  exactly with the  holes in the Pip Boy. to solve that, I sort of tilted toward the outside two LEDs on each end. (It’s not terribly clear in the picture, but the one on the right side is a little more obvious in this picture.)

"Handmade" orange LED pushbuttons

This doesn’t give me much room on the bottom  for soldering! The two leads from the LEDs go down on either side of the switch (obviously) and then come out the perfboard just between the two leads for the button. But I’ve soldered things that were tighter than that before and got them to work, so I’m sure I can do this.

Note that the taller LEDs are required. (Some of them are shorter, and they would not fit up through the hole in the Pip Boy.) also, you don’t really have room for the  wire leads to fit up through the holes, so this might not work  for some builds.


References in .NET

I put together the following information while troubleshooting a nasty runtime bug that manifested only after deployment to a production environment. Since then I have returned countless times to clarify my understanding. I am posting it here in the hope that it will help others as much as it has helped me.


In .NET, code is typically compiled into files called assemblies. It is possible for code in one assembly to invoke code in another assembly if a reference is declared. In this way, code from a large variety of sources can be combined and reused. In order for this process to work, each reference must be resolved. Reference resolution is the process of locating the concrete file corresponding to the referenced assembly. It is important to understand that reference resolution occurs at both compile time and at runtime and the process for each is totally different. Failing to understand this point can lead to endless headache. Believe me, I know.

Runtime Reference Resolution (aka binding)

When an application is invoked, it must be loaded into memory. If an application uses objects in another assembly, that assembly must also be loaded into memory. The .NET framework uses the following process to do this.

  • Determine version of referenced assembly.
    • The version of the referenced assembly is written to the applications manifest at compile time. This version will be used unless overridden via configuration.
      • application/web.config
      • Publish Policy (overrides application/web.config)
      • machine.config (overrides Publish Policy and application/web.config)
  • If assembly was previously loaded, then re-use from cache.
  • If strong-name provided, search GAC.
  • Probe
    • If codebase element specified, then use.
      • Binding failure if not found.
      • Binding failure if version, culture, or public key mismatch.
    • Search application base path. Matches by simple name and fails if first match is wrong version.
      • If no culture provided, search root then root/[assembly name]
      • If culture provided, search root/[culture] then root/[culture]/[assembly name].
      • If web/app.config specifies probing element, search paths in privatePath. Paths must be relative to application root.

For more information see

Compile Time Reference Resolution

Compile time resolution occurs in MSBuild during the build process. MSBuild is the build engine used by both Visual Studio and TFS. Note that for ASP.NET applications, there is an extra compile step that occurs for dynamic components (aspx, asc, asax, cshtml, etc) when they are first accessed. Reference resolution for these two scenarios is described below.


Assembly resolution occurs in the ResolveAssemblyReferences MSBuild target. This target invokes the ResolveAssemblyReference task passing the value of the AssemblySearchPaths to the SearchPaths parameter which is assigned a value as follows.

<!-- The SearchPaths property is set to find assemblies in the following order: (1) Files from current project - indicated by {CandidateAssemblyFiles} (2) $(ReferencePath) - the reference path property, which comes from the .USER file. (3) The hintpath from the referenced item itself, indicated by {HintPathFromItem}. (4) The directory of MSBuild's "target" runtime from GetFrameworkPath. The "target" runtime folder is the folder of the runtime that MSBuild is a part of. (5) Registered assembly folders, indicated by {Registry:*,*,*} (6) Legacy registered assembly folders, indicated by {AssemblyFolders} (7) Resolve to the GAC. (8) Treat the reference's Include as if it were a real file name. (9) Look in the application's output folder (like bin\debug) -->

There is a lot going on here and I don’t claim to understand all of it, but I will try to point out the important parts.

  • The most common locations to find a reference are (in search order)
    • Files added manually to project (ex. <project path>/lib/coollib.dll>
    • Location specified by hint path.
    • GAC
    • Application output path.
  • References flagged with Copy Local = true are copied to the application output path *after* compilation. This means that the value of this setting has no impact in the reference resolution process for MSBuild. Note that the Copy Local UI setting maps to the <private> element in the project file.
  • MSBuild will always try to use the latest version available for a given assembly, unless specific version = true is specified. The default value for this setting is false which means that when searching the GAC, the latest version of a DLL will always be used regardless of the version specified in the project definition.

ASP.NET Runtime Compiler

Unless previously compiled into the project output folder using the pre-compile option at build time, all dynamic content (aspx, asc, asax, cshtml, etc.) is compiled once at runtime when the application is first accessed. This dynamic content can also have dependencies on other assemblies. The system.web > compilation > assemblies element is used to tell the ASP.NET runtime compiler about these dependencies so that it can reference them.

The ASP.NET runtime compiler will search the following locations in order for these references.

  • The applications private assembly cache (aka PAC) which is the <app path>/bin folder.
  • GAC (if reference is specified using strong name).

Note that by default, the root web.config references a few system assemblies and all assemblies in the PAC using the <add assembly=”*” /> wildcard syntax. This means that you will rarely ever be required to explicitly add references manually to the system.web > compilation > assemblies element. In many cases you can and should delete the element entirely. It should only contain references to assemblies stored in the GAC. Using Copy Local = true is the recommended approach to include non-GAC references required by the ASP.NET Runtime Compiler.

Also note that many subtle errors can occur if you use the system.web > compilation > assemblies element to specify a specific version number using the assembly’s strong name. The ASP.NET runtime compiler will attempt to compile using the exact version you specify. This can cause problems if the non-dynamic components of the application were compiled against a different version of the assembly during the MSBuild compilation phase. This is often the case because MSBuild will use the latest version it can find and only the exact version if you set specific version = true.

Additional Resources:

Unicode Emoji(!?!)

I had no idea there were Unicode emoji codes that are standardized across platforms! 🙃

There are some fun extensions for Chrome, too. I searched for “unicode emoji” and found a couple that work well, a couple that didn’t. YMMV, so I’m reluctant to recommend one of those. Just try them out. 😎

Support No Support!

Section9 is happy to announce that we have migrated to a new hosting provider called No Support Linux. For just $1/month, they provide a single website running on Apache with 1gb storage, 30gb data transfer, cPanel, SSH to a jailed root, shared hosting on fairly fast servers and no support at all!

Although we will miss Arvixe and IIS, the performance and price of No Support Linux is hard to beat.

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